@article{Makarova_Makarova_2019, title={Aggressive Behavior in Online Games and Cybervictimization of Teenagers and Adolescents}, volume={12}, url={https://www.iejee.com/index.php/IEJEE/article/view/856}, abstractNote={<p><strong>Abstract</strong></p> <p>This article discusses the impact of online games on children’s lives by violence imposing and manipulation. Online gaming features are highlighted and statistic data are presented based on surveys of Russian teenagers who have been victims of online violence. The research goals are to study reasons for cybervictimization and psychological factors to suggest measures for intervention and prevention violence in the Internet. The subject of research is the role online games play in teenagers’ violence development.</p> <p>Methods used are resources analysis, questionnaires and survey, acceptance of self and others scale (W. Fey) and Buss-Durkee inventory for assessing different kinds of hostility. The survey was conducted among 273 young boys and girls aged 14 to 20 years old (schoolchildren and freshmen), equally covering all age categories of both sexes examining teenagers behavior in the virtual space and network communication features.</p> <p>Based on the analysis of resources several principles for intervention, prevention programs development, cybervictimization combating were identified.</p> <p>According to the results of our study, we can conclude that cybervictimization in online games is a really urgent problem, because today’s teenagers and adolescents cannot survive without gadgets, so they are vulnerable to online threats, intimidation, manipulation and other kinds of aggression.</p>}, number={2}, journal={International Electronic Journal of Elementary Education}, author={Makarova, Elena Aleksandrovna and Makarova, Elena Lvovna}, year={2019}, month={Dec.}, pages={157–165} }